Blacksmith was premised on PLAY, and is a huge part of our culture. Meaning, close to every waken hour is spent obsessing over technical and artistic approaches to telling a story or helping brands look relevant and interesting.

Typically every now and then we spend a full day having fun playing, researching, testing and at the end of the day we present and share the outcome.

Wood shaders and strange layouts

Style exploration and rig test.

Using SideFX Houdini and Redshift to interweave two meshes on a donut programmatically.

Toy Cars—
Maya and Arnold.

Illustrations designed during play,
then mounted on CG cups.

Soft body simulation test

Wood shaders and strange layouts

Wood shaders and strange layouts

Nike shoe model —
rigged and animated in Maya.

Reel intro experiment using growth
in SideFX Houdini.

Modeling and look development exercise
Aug. 2016

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