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MetaHuman
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RAW Materials
'Sameness'

We set out to create a digital character that doesn’t just speak — it reacts. Every nuance in a voiceover, from inflection to emotion, needed to show up on the character’s face in real time. Not just lip-syncing — feeling.

→ Built a responsive character system using NVIDIA Omniverse and Audio2Face
→ Used a pre-recorded VO track to drive real-time facial animation
→ Expressions were tuned to match tone, rhythm, and emotional cadence
→ Integrated Audio2Face into our production pipeline with minimal manual keyframing
→ Mapped facial rigs to interpret voice-driven motion data
→ Delivered high-fidelity visuals that felt alive and expressive

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The result:

→ An emotionally synced digital character
→ Faster turnaround vs traditional animation workflows
→ A reusable pipeline for spokesperson or character-driven content
→ A new level of audience engagement through lifelike performance

When content behaves like a real human, people connect on a deeper level. This isn’t just animation — it’s real-time empathy at scale.

Looking to bring a digital face to your brand voice? Holler!

LA@blacksmith.ooo
SWE@blacksmith.ooo

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